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  • Cellphone motion projector throws gaming onto the wall
    By on May 13, 2011 | Comments Off  Comments

    In 19th century Japan, a form of theatre known as Utsushi-e, which used light from lanterns to project stories and images onto rice paper screen, was hugely popular. Now Disney has used this pre-cinema artform as its inspiration for a modern equivalent: a projector for your smartphone.


  • The Most Influential Technologies In Gaming
    By on April 18, 2011 | Comments Off  Comments

    These five gaming products all changed the industry as we know it.


  • 12 Ways Consoles Are Hurting PC Gaming
    By on April 3, 2011 | Comments Off  Comments

    PC gaming is far from dying, but not for a lack of effort on consoles’ parts. While consoles have doubtless aided in bringing videogames to the masses, they’ve also slowly but surely molded gaming in their own image.


  • Maximum PC’s 2010 Gaming Awards: 12 Games That Ruled Our PCs
    By on March 12, 2011 | Comments Off  Comments

    Another year passes, and PC games continue to deliver a healthy dose of shock and awe, sometimes in surprising forms.


  • 9 Risky Moves That Changed Gaming Forever
    By on October 27, 2010 | Comments Off  Comments

    From gambling on hardware to betting everything on a new title, the history of videogaming is filled with audacious efforts that either paid off big or broke the bank.


  • 5 Reasons Gaming on a Mac Will No Longer Suck
    By on October 25, 2010 | Comments Off  Comments

    For quite some time, the Mac gave PC and console gamers something to agree on: Playing games on a Mac is a joke.


  • 7 Terrible Things About PC-DOS Gaming
    By on October 17, 2010 | Comments Off  Comments

    Obviously, every old gaming system had crappy graphics. These are seven things particular to DOS that were a massive pain in the ass.


  • Cyber-criminals Targeting Online Gaming Websites
    By on October 12, 2010 | Comments Off  Comments

    adeelarshad82 writes “According to a June 2010 Nielsen NetView survey on Internet usage, online gaming has overtaken e-mail in terms of the total percentage of time Americans spend online. Only social networking scores higher. On average, online gaming now consumes a staggering 407 million hours of U.S. citizens’ time per year. Unfortunately, Nielsen’s not the only one that noticed this trend; cybercriminals have taken note as well and are taking (more…)

  • Pros/Cons: Schwarzenegger v. EMA – may cost the gaming industry its First Amendment rights by criminalizing violent game sales to minors
    By on October 10, 2010 | Comments Off  Comments

    The Schwarzenegger v. EMA case could cost the video game industry its First Amendment rights by criminalizing violent game sales to minors, but how valid is the argument that a violent video game will spur violent behavior in real life? Research and associate professor of developmental psychology Dr. Douglas Gentile offers up a third-party opinion on the validity of the arguments.


  • Lenovo To Launch Chinese Gaming Platform Called Ebox
    By on August 29, 2010 | Comments Off  Comments

    siliconbits writes “Chinese manufacturer Lenovo will build a video gaming console for the Chinese market and has already spun off a company called Eedoo Technology, including a team of 40 engineers, with the task of developing the platform. It will be called the Ebox, and will be specifically designed to recognize shapes and movement without the need for a dedicated game controller, not unlike Microsoft’s Kinect.”

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