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How Halo ODST Creators Built a Blockbuster Game in 14 Months

  • Written by admin No Comments Comments
    Last Updated: September 21, 2009

    Even if it doesn’t break any sales records, ODST will be a success. The real question is whether Bungie’s latest experiment — a first-person shooter designed, coded and released in just 14 months — can change the industry, showing that major studios can move more quickly, spinning pulp tales worth $60 a pop in just a year’s time.


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